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Tag: XR Development

XR News, XR StandardsJuly 13, 2020

Gestaltor: the First Visual glTF Editor

From our massively well-informed Miguelangelo Rosario comes news of this intriguing visual glTF editor: “Gestaltor is the first visual glTF editor which allows you to […]

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Talks and Lectures, XR Tech BreakdownsJuly 8, 2020

Motion Design Project Breakdown

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Call Out, OpportunityJune 25, 2020

Call Out: 3D Models for the Open Source Afro Hair Library

I’m looking for 3D artist collaborators to seed the Afro Hair Library. These are PAID commissions for those who can craft loving representations of Blackness. […]

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Talks and Lectures, XR Tech BreakdownsNovember 19, 2019

Supercharging Your Creativity with VR

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Talks and LecturesNovember 19, 2019

How to Import Tilt Brush Art into the WAVE VR

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Call Out, OpportunityOctober 29, 2019

Call Out: XR Developer

  The Center for Immersive Experiences (CIE) at Penn State is seeking an experienced xR Developer to complement our growing and successful team (https://immersive.psu.edu/organization/). Penn […]

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This Is Whoa, XR NewsSeptember 24, 2019

Working Remotely in VR & AR with Normcore

From the talented peeps at Normal VR: “If you haven’t heard of Normcore yet, it’s a multiplayer networking plugin that we created at Normal. Normcore […]

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Talks and Lectures, XR NewsSeptember 24, 2019

Building Leap Motion’s “Project North Star” Kits

“The Science and Design behind Virtual Reality Leap Motion’s open source Project North Star has been fascinating VR/AR enthusiasts for the last year, but due […]

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XR News, XR StandardsJuly 31, 2019

OpenXR 1.0 Specs Just Released

Very interesting [ + welcome] news from The Khronos Group: “July 29, 2019 – 6:00 AM PT – SIGGRAPH, Los Angeles – Today, The Khronos® Group, […]

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Show and Tell, XR ArtJuly 11, 2019

XRAer Sebastián Sanabria Using Blender + Tvori To Animate

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